
(a partial list – containing most of the major updates)
Major Features:
- Native DAZ Studio integration (no separate bridge needed)
- NVIDIA GPU support
Interface Additions:
- New Cloth import assistant
- New Hair import assistant
- Simple morph-based dynamics for DAZ Studio (e.g. breast/butt jiggle)
- Improved English Language support (hints/popups/errors)
- Dual-mode toggle buttons = displayed with italics – actuated/toggled with Ctrl-click, mostly used as toggles to enable/disable functions.
Import helpers:
- Virtual ‘spring’ optimizations for the simulation engine
- ‘Rip’ file import: import only dynamic-actors
- Selections based on selections used in previously saved ‘rip’ files

Collision-item imports:
- Collision-item mesh sub-division
- re-do/re-import w Collision Parameters apply button
- Animation pre-recording and caching for collision-items
Dynamic-actor imports:
- New node-weight setting
- New self-collision controls (added modes and single/dual side sensing)
- New stiffening fine-tuning controls (spring reduction)
- Volume-based simulations of closed-mesh dynamic actors (e.g. jello) (uses the GMSH 3.0.6 free utility for preparation)

Simulation:
- NVIDIA GPU support (results may differ from CPU simulations)
- Simulation reset option
- Simulation Inflation force
- Simulation Wind updates: adjust while running, pre-calculated wind sequences
- Dynamic deformation: added larger/adjustable deformation ‘brush’
- Simulation ‘stress’ viewer
Vertices Selection:
- New selection and selection memory features
- New ‘Soft Selection’ of vertices! (selection edge gradation/softening)
- New selection ‘outline’ feature (select only the outline vertices of a group of selected vertices.)
- Show normals of selected vertices
- Scan for items based on existing vertices selections
- Cut number of selected vertices in half (random dist)

Forces and springs:
- Localized shrink and softness settings for selected areas
- Animate by host – let the host-application animate parts of a dynamic mesh.
- Enable localized collision behaviors on specific areas of cloth/hair
- Cut in 2/Export, Cut all/Usemtl: DAZ Studio mesh ‘chopping’ tools to allow for mixing/matching mesh parts in a single scene. Uses clever selection-based cuts, material-based cuts, to carve out new sub-sections of meshes in DAZ Studio scene for continued manipulation/simulations (‘mesh bashing’ rather than ‘kit-bashing’)
- Neighborhood/Selected based stiffening control – stiffen only selection, ignoring neighbors or stiffen only neighbors, ignoring selection
Utilities:
- Save Full DAZ Scene (to a sub-folder in the VWD Exchange/Scene folder)
- Material and Animation ‘re-apply’ for DS scene reloads
- Dynamic Morphs (DAZ Studio – map simulation springs to morph-controllers for body dynamics and other effects)
- ModifUVMap in OBJ File – UVmap manipulation tool
- Weld vertices – Utility to weld-together nearly identical vertices. Works on any OBJ meshfile.
- Animation Correction – alter collision-item meshes in animations so they do not interpenetrate (e.g. alter hands going through hips on walk cycles).
- Compute Segment counts and lengths (on dynamic-actors)
Other improvements:
- Bug-fixes and Documentation updates
- VWD dynamic animation cache to Maya animation conversion utility
- Program efficiency improvements
- Preset saving (rip, wind, simulation, dyn-morph)