If you already know the what and why of VWD’s Cloth & Hair V2.x Windows application for use with recent versions of Poser and DAZ Studio, you can go ahead and get your full or upgrade versions! (but please read on if you are curious about this new version!)
Adding to the original Poser application support, Version 2 adds native integration for DAZ Studio 4.10 and newer. This update also continues to work with the popular 3rd-party Carrara to VWD bridge add-on (see here for available purchasing options).
VWD’s Windows-based Cloth & Hair V2 application is a both a simulator and a mesh adjustment toolkit that allows you to import and manipulate content items from your host-application’s 3D scene, configure the roles and properties of those items, and then simulate the cloth or hair-like behaviors and interactions between those items, returning the results to your host-application when complete.
During the simulation, you can also ‘help’ direct the behavior of the simulating cloth or hair by adjusting the forces involved (e.g. gravity), and/or by ‘tugging and pulling’ on the mesh with your mouse, until the look and feel of the mesh is ‘just right’ for your scene.
VWD’s Cloth & Hair is also distinct from other simulation environments in its ability to select and treat specific sections of a 3D mesh independently, allowing for varied simulation properties like stiffness, weight, stretch, and collision sensitivity being applied and simulated on a single 3D mesh item.
With preparation, a single 3D mesh dress product can have a silk upper, elastic waist, cotton pleats, attached buttons, a leather belt, and a starch-stiffened bow attached at the hip. All on the same item, during the same simulation.
Simulation layering allows you to stack multiple cloth items that have been draped before-hand on an animated figure, where each new layer responds to both the animated figure and previously simulated clothes and hair for truly realistic interactions and results.
This application also allows you to connect unwelded mesh elements for the duration of the simulation. When run from DAZ Studio, you can slice up your digital meshes, and use only the parts that you prefer in a simulation, mixing and matching parts of differing scene items (e.g. use your favorite parts of two dresses) if you wish.
A sure-to-be-popular function was added for DAZ Studio users that allows users to map animated simulation results to existing morph sliders on a figure, which can result in very realistic body jiggle (breasts/glutes, etc.)
While the program is primarily designed to manipulate 3D meshes as hair and cloth, there’s nothing stopping clever users from using these resources in unique and creative ways, e.g. generating compelling underwater sea-grass animations by inverting gravity, adding some light wind, and possibly disabling inertia for parts of an animated sequence. There really are no limits.
Core Capabilities and Features:
- Static simulations are used for non-animated scenes, where a cloth or hair item is interacting naturally with static figures and props in a scene, and interactive user controls to produce a snapshot-like mesh result for rendering.
- Dynamic simulations are used for animated sequences, where a cloth or hair item interacts with other animated items in a scene during a series of animated frames. The entire animation sequence becomes available to the host-application when completed.
- Manual manipulation of the dynamic mesh item is possible while the simulation is running, allowing for both general and precise adjustment of a hair or cloth mesh during an active simulation.
- Precise control of attachments between mesh elements is supported (e.g. buttons on shirts) as well-as collision detection/prevention between the various simulation elements.
- Multi-core CPU and GPU (NVIDIA) processing of the simulations, with context-specific settings that allow for optimized preparation and simulation execution.
- Full control over the material parameters (stretch, stiffness, etc.), and exactly where on the mesh they are applied (global and local influences).
- Powerful polygon and vertex selection tools are used for material assignment (stiffness, etc.), mesh attachment, collision configuration, and related mesh editing functions
- Simulation forces can be applied to specific items, or to the overall environment, such as wind, force-fields, gravity, friction, inertia, mesh ‘weight’, etc.
- The realistic motion of jewelry, dangles, chains, string meshes can be realized with the simulator.
- Simple body dynamics simulation are generated by mapping animated mesh motions to existing figure morph sliders. This is popular for simulating flabby body jiggle (e.g. breasts and glutes)
- Native interaction with DAZ Studio 4.10+ and Poser 9+/Pro 2012+ is now built-in to the core product.
Additionally, VWD Cloth and Hair also contains a full spectrum of
tools to help manage the various challenges inherent to dynamic
- Attaching unwelded 3D-mesh elements together (sleeves, buttons, ribbons. etc.)
- Applying varied stiffness and stretch levels to specific areas of a given outfit (e.g. apply an elastic waistband material a cotton summer dress)
- Attaching hair and cloth to underlying scene elements (e.g. hair to a figure’s head, a flag to a pole, dress-straps to shoulders, etc.)
- Control of collision interactions both between separate items, and during item self-collision.
What’s New in Version 2.x?
This updated version includes all of the features and capabilities of the original VWD Cloth and Hair product, and has been updated with performance improvements, bug fixes, updated in-program hints, and documentation.
- Native integration with DAZ Studio 4.10+
- GPU support for NVIDIA-based graphics cards
- New configuration ‘assistant’ tabs for clothes and hair simplify the dynamic-actor import and configuration process.
- New wind simulation system, with configurable randomness, strength, and directional settings that can vary over the duration of an animation sequence. The wind properties can also be adjusted in real-time during dynamic simulation sequences.
- Improved vertex selection and management tools that now include ‘soft-selection’, which is the ability to apply materials and attachment effects with graduated or softened influence for better control and natural looking results.
- Interface updates, including improved function hints, pop-up messages, and ‘toggle’ buttons that allow for quick changes to a button’s function, improving productivity.
- Simple body dynamics simulation mode for DAZ Studio users, where motions can be tracked on a figure and mapped to available morph-sliders on that object or figure. This is very popular for generating realistic body jiggle on the breasts and glutes of animated human figures.
- New mesh editing functions for DAZ Studio users, allowing for powerful slicing and saving of mesh sections using the already powerful vertex-selection tools. An example use might be to cut the entire top off of a dress, and save and use the bottom skirt as part of another outfit. Kind of like ‘mesh-bashing’ (vs. kit-bashing).
- Included presets for attaching hair to popular DAZ-3D figures, popular body dynamics, and sample wind settings.
- Tools to save various settings as presets and to preserve simulation results for future reference.
- Volumetric simulations of closed mesh items (e.g. water-ballons)
- Adjustable inflation/deflation forces that add pressure to mesh faces, based on their polygon normals
- An adjustable ‘gravity’ level and inertia that can be enabled or disabled during static and dynamic/animated simulations.
- Apply various ‘weight’ values to specific mesh areas, allowing for fine-tuned control of the lightness or heaviness of specific areas on a single mesh.
- New simulation ‘reset’ functions that allow users to stop and reset a simulation, make some parameter changes, and start the simulation again. This is wonderful for quickly making adjustments to settings before rendering an entire simulation sequence.
- The ability to save the VWD working files with a project for future use.
- and more … (See the full list of updates here)